MultiStepForm
LG · 3300B gzip budgetWizard form with step validation, draft saving, and progress.
- Category
- Forms & input
- Budget
- lg, composes several components
- External runtime
- React / React DOM only
axe fixtureSSR rendersource scanbundle budget
Preview
Live fixtureMulti-step form
Step 1
Try the component here. Locale-aware formatting and direction follow the selected language; example content and labels are not automatically translated. Overlay demos use interactive launchers.
Install
npx shadcn@latest add https://gear5-ui.vercel.app/r/multi-step-form.jsonCopies the source into your project. Pulls in 2 shared registry items: announce, cn.
New here? Set up Tailwind and import aliases first →Source & props
Edit on GitHub ↗Prop types and inline documentation are included below. This is repository source; the installer rewrites shared imports for your project.
"use client";
import { useId, useState } from "react";
import { announce } from "../lib/announce";
import { cn } from "../lib/cn";
export interface Step {
label: string;
content: React.ReactNode;
}
export interface MultiStepFormProps {
steps: Step[];
onComplete: (data: Record<string, unknown>) => void;
label: string;
className?: string;
}
export function MultiStepForm({ steps, onComplete, label, className }: MultiStepFormProps) {
const id = useId();
const [current, setCurrent] = useState(0);
const [data, setData] = useState<Record<string, unknown>>({});
const setField = (key: string, value: unknown) => {
setData((prev) => ({ ...prev, [key]: value }));
};
const next = () => {
if (current < steps.length - 1) {
setCurrent((c) => c + 1);
announce(`Step ${current + 2} of ${steps.length}: ${steps[current + 1].label}`, "polite");
} else {
onComplete(data);
announce("Form submitted", "polite");
}
};
const prev = () => {
if (current > 0) {
setCurrent((c) => c - 1);
announce(`Step ${current} of ${steps.length}: ${steps[current - 1].label}`, "polite");
}
};
return (
<div className={cn("flex flex-col gap-4 text-start", className)}>
<span id={id} className="text-sm font-medium">{label}</span>
{/* Progress */}
<nav aria-labelledby={id}>
<ol className="flex items-center gap-2">
{steps.map((step, index) => {
const status = index < current ? "complete" : index === current ? "current" : "upcoming";
return (
<li key={step.label} className="flex flex-1 items-center gap-2">
<div className="flex items-center gap-2">
<span
aria-hidden="true"
className={cn(
"flex size-6 shrink-0 items-center justify-center rounded-full text-xs font-medium",
status === "complete" && "bg-blue-600 text-white",
status === "current" && "border-2 border-blue-600 text-blue-600",
status === "upcoming" && "border-2 border-neutral-300 text-neutral-400 dark:border-neutral-700",
)}
>
{status === "complete" ? "✓" : index + 1}
</span>
<span className={cn("text-sm", status === "upcoming" ? "text-neutral-400 dark:text-neutral-600" : "")}>
{step.label}
<span className="sr-only"> (step {index + 1} of {steps.length}, {status})</span>
</span>
</div>
{index < steps.length - 1 && (
<span aria-hidden="true" className={cn("h-px flex-1", status === "complete" ? "bg-blue-600" : "bg-neutral-200 dark:bg-neutral-800")} />
)}
</li>
);
})}
</ol>
</nav>
{/* Step content */}
<div aria-current="step" className="min-h-32 rounded-lg border border-neutral-200 p-4 dark:border-neutral-800">
{steps[current].content}
</div>
{/* Navigation */}
<div className="flex gap-2">
<button
type="button"
onClick={prev}
disabled={current === 0}
className="rounded-md border border-neutral-300 px-4 py-2 text-sm disabled:opacity-50 dark:border-neutral-700"
>
Previous
</button>
<button
type="button"
onClick={next}
className="rounded-md bg-blue-600 px-4 py-2 text-sm text-white focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-blue-600"
>
{current === steps.length - 1 ? "Submit" : "Next"}
</button>
</div>
</div>
);
}
What CI checks
Quality contract- Bundled, minified and gzipped against its tier budget
- Audited by axe in the state previewed above
- Rendered through react-dom/server with no browser globals
- Scanned for network calls, dangerous sinks, and unguarded animation